I am a co-director of the Robotics, Evolution and Art Lab (REAL) at the IT University of Copenhagen with research interests in biologically-inspired computation such as evolutionary robotics, neural networks, and human computation. I am the inventor of Adaptive HyperNEAT and Evolvable-substrate HyperNEAT, which combined are able to fully determine the geometry, density, and plasticity of an evolving neural network.flora_robotica_logo

We recently started working on an exciting FET Proactive project called flora robotica! More information available here: http://www.florarobotica.eu/

Before joining the IT University I was a postdoctoral researcher in Hod Lipson’s Creative Machines Lab at Cornell University. From 2008-2012, I was a PhD student in the Evolutionary Complexity Research Group at the University of Central Florida, headed by Kenneth Stanley.

I am also interested in research at the intersection of AI and games, which can make our technologies accessible to a broader audience. Try out our game Petalz on Facebook or our new game Artefacts.

Latest News:

  • 07/2016: Invited speaker for the Artificial Creativity and Journalism lab at Trailerpark I/O in Copenhagen on July 29. More information here.
  • 07/2016: Our work on creative AI was covered in Popular Science
  • 05/2016: Thesis of my Master student Tony Beltramelli was nomination for the best Master’s thesis in Computer Science 2015
  • 04/2016: PhD student Marco Scirea won the best paper award at EvoMusArt